So, after 4 rejections my first iPhone game, xZorro (originally xBill) is now in the Apple’s App Store (*). It was a long journey - almost 2 months after first submission and I have just finished my second app (not a game) - its name is Aromatic. For this I worked with one renowned (in its field) company and what came out is… a cool app with great potential.
Aromatic was submitted to the AppStore today. More details very soon!
*) If you want promo codes (for US app store only) - just drop me a line on twitter
My german provider, domainbox on friday updated its servers, since that my website and email were offline for 3 days. Why for so long? Well, because
- their live support (chat) is offline
- phone support (14c/min) is always busy
- they are working mo-fr, 9:00-6:00
I mean… it’s 2009 and I’m paying 120eu/year. How can provider take the liberty of it?
Ive was insistent that the key to Apple’s success was that it was not driven by money - a claim that may raise eyebrows amongst shareholders and customers - but by a complete focus on delivering just a few desirable and useful products.— BBC: Listening to Mr iPhone
“For a large mulit-billion dollar company we don’t actually make many different products,” he explained. “We’re so focused, we’re very clear about our goals.”
the idea […] brings to mind my observation regarding what recent switchers mean by “Apple fanboy”: someone who bought a Mac before they did.— Daring Fireball Linked List: Jeff Atwood Buys an iPhone
In the last six months, we’ve seen uploads from mobile phones to YouTube jump 1700%; just since last Friday, when the iPhone 3GS came out, uploads increased by 400% a day.— YouTube Blog