Hi, my name is Konstantin Gonikman. I’m a software architect / developer and a starting-up entrepreneur, located in Hamburg, Germany. I’m also a mac fan, passionate traveler and hobby photographer.
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11 Jun 09

My Rejection Story

So yesterday I got one more rejection from APPL. Reason? I don’t know, really.

So, here’s the whole story. My game is the iPhone version of the classic game XBill. It’s an arcade style game and it was very popular at the end of the ’90s, featuring a bespectacled character known as “Bill”. Your goal is to prevent Bill’s legions of clones from installing “Wingdows”, a virus “cleverly designed to resemble a popular operating system”, on a variety of computers running other operating systems. Here’s the original short video gameplay:

So, the first rejection reason is clear. Bill looks like Bill G. (really?)

we cannot post this version of your iPhone application to the App Store because it contains content that ridicules public figures

So, I had to change the graphics - Bill got a cap and a mask. I thought about renaming the game into xZorro (iZorro?).

OK. Changed graphics. Changed screenshots. Submitted. Waited one week. Second rejection.

the small bundled icon does not match the large icon. This might be confusing to users.

Arghh… Couldn’t they inform me about this one in the first rejection? (FYI: there’s no such official rule in apple docs saying that icons should look the same).

OK. Changed. Submitted. Waited. Waited 3 weeks. So, yesterday the 3rd rejection.

…it contains objectionable content. Please see the example of the objectionable content in the attachment.

So, what do you think is in the attachment? Screenshots of the game from the initial submission! Where do they got them? From their Safari’s cache?! So, what am I gonna do now?

This needs to stop!